iShellz Posted April 23, 2014 Share Posted April 23, 2014 when you execute this code segment. game.time.events.add(Phaser.Timer.SECOND * 1, fadePicture, this);After the timer is finished is it removed from memory so you can call it again without use more and more memory? I hope this make since. Link to comment Share on other sites More sharing options...
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