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Tilemap Overlap/Collision issue


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I've noticed that it's impossible to get an object to overlap(as opposed to collide) with a tilemapLayer!


And how do I overcome this?

I'm using arcade physics:

this.game.physics.arcade.overlap(this.sprite, level.layer, this.hitWall, null, this);

It just bounces off!


Please, any help is appreciated!

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