Seanw265 Posted April 26, 2014 Share Posted April 26, 2014 I've noticed that it's impossible to get an object to overlap(as opposed to collide) with a tilemapLayer!Why?And how do I overcome this?I'm using arcade physics:this.game.physics.arcade.overlap(this.sprite, level.layer, this.hitWall, null, this);It just bounces off! Please, any help is appreciated! Link to comment Share on other sites More sharing options...
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