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Hold down button?


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Hi iShellz,


make a bool and set it to true when signal onDown and to false when signal onUp is dispatched.

Check this bool in your update function.

[..]this.isPressed = false;this.fireKey = game.input.keyboard.addKey(Phaser.Keyboard.S);this.fireKey.onDown.add(<function that sets isPressed true> , this);this.fireKey.onUp.add(<function that sets isPressed false> , this);[..]update: function() {[..]if (this.isPressed) {  //add here  }[..]}[..]
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