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Arcade Physics tilemap with high velocity


korgoth
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Hello!

 

If i use a high Y velocity on tilemap the collide event is not fired.

 

Here is an example: http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=map+collide.js&t=map%20collide

 

After I modify the p.body.velocity.y = -200; line to p.body.velocity.y = -2000; and try to jump under the first platform the phaser-dude sprite is jump through the platform.

 

Is there a way to avoid that?

 

Thank You.

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