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Helpful Hint: Orientation images must be loaded before calling forceOrientation


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This one had me scratching my head for a bit.  If you're trying to manage orientation using the forceOrientation method of the scaleManager - like this - 


this.scale.forceOrientation(true, false, 'orientationImageKey');


you're going to want to make sure that your orientation image is preloaded BEFORE that happens, else the game substitutes '__default' as your image key and all you get is a black screen when you enter the wrong orientation


so, in the boot preload function I put this
this.load.image('orientation', 'images/orientation.jpg');
And voila, the right image shows up
When I was testing, I had put the orientation image in my regular preloader.js which I now realize doesn't work.
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