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Sprite is going out of bounds after setting world bounds second time.


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Sprite bounds are working fine when when I am setting world bounds in create function.


function create() {

   game.world.setBounds(0, 0, game.width, 4000);



but when I set it again, so my player can not move backwards when reached to a specific point by this way.

function reduceWorld() {
   game.world.setBounds(0, 0, game.width, 1000);
now bounds are reduced and camera can not go outside bounds but sprite is going outside bounds.
I am using follow camera for sprite.
any help will be great.
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