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Loop Changing Background Colour While Game Loading?


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There are some nice features in the Phaser.Color object to allow you to smoothly blend between two colours, for instance you could do something like this:

function loadUpdate() {  var intermedateColor = Phaser.Color.interpolateColor(0xff0000, 0x0000ff, 100, game.load.progress); // get a color between 0xff0000 (red) and 0x0000ff (blue) depending on load progress  game.stage.backgroundColor = intermediateColor;}
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