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How do angles work in phaser?


Noaml1
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I'm testing some things out with the phaser framework and one thing i can't figure out is angles.
I'm currently trying to make a sword (see attached picture) go from upright to horizontal once it falls to the floor using angularAcceleration. 
First im trying to play with the angles themselves and understand how it works but no matter what i set the .angle equal to it, the picture stays the same orientation
 

post-8681-0-10185200-1400865372.png

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