vectorbyte Posted May 1 Author Share Posted May 1 Working on the main menu for Da Vinci Fly and it’s finally starting to come together. Quote Link to comment Share on other sites More sharing options...
vectorbyte Posted May 3 Author Share Posted May 3 Main menu is added to the game. You can now jump from the main menu into settings and back without breaking the flow. Audio slider is added in Settings. So no more getting blasted at full volume. You can control it however you want. Quote Link to comment Share on other sites More sharing options...
vectorbyte Posted May 5 Author Share Posted May 5 Started working on the background river with a pseudo-3D effect. It’s not finished yet, but it’s already helping the scene feel less flat and more dynamic. Still need to refine the perspective and polish how it fits with everything else. Quote Link to comment Share on other sites More sharing options...
vectorbyte Posted May 6 Author Share Posted May 6 Working on adding depth to river background for pseudo-3D effect 🌊 Quote Link to comment Share on other sites More sharing options...
vectorbyte Posted May 10 Author Share Posted May 10 (edited) Adding an upgrade reward at the end of Chapter 1. Player will unlock first major upgrade before entering the next set of levels. Chapter 2 will be designed to become much more action-focused, so this upgrade will act as the transition point into the heavier combat sections of the game. Edited May 10 by vectorbyte Quote Link to comment Share on other sites More sharing options...
vectorbyte Posted May 29 Author Share Posted May 29 Da Vinci Fly now concludes at Chapter 1 for the time being. I’m glad I could finish the first chapter. Chapter 2 will come later in the future. Thanks to everyone who checked out the project. Quote Link to comment Share on other sites More sharing options...
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