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  1. Play Last Ball in your browser! Last Ball is a 3D, hyper-casual browser game, where you drive a ball on perilous roads. As you progress, the road will wind wildly, velocity will increase and enemies will become more dangerous. How far can you roll and...how high can you score? I've created this game using Unity 3D and C#, exported using the WebGL target. It's my first game with Unity and, I think, my first attempt at this genre (I usually do strategy and puzzle games). It's not original, nor perfect, but I do hope you'll have some fun with it. Thank you for playing!
  2. Hi all, Please check out Space Battle game, basically I used sea battle mechanics for single player in space setting. Made with VueJS, no canvas used - animation and isometric grid is made with CSS. Link to the game 👇 https://chpockrock.itch.io/spaceranger
  3. Game is at https://protop.link/rock-it-to-space/ AWSD or arrow key controls. Buying control fins allows steering, and buying valves allows throttle control. (slide in the direction you want to move on a touchscreen) P key or pause button to pause and unpause. (there is a delay to prevent pause spamming) Trailer on youtube and an android app with the same name. (Search pub:protop if you are having trouble finding it) If the controls aren’t working, make sure the game is in focus by clicking on it.
  4. Hello, I created a game about UFO that collects humans and animals for their experiments. Link to the game: https://www.construct.net/en/free-online-games/ufo-7558/play?via=mn The desktop browser only. Enjoy and comment
  5. Hi all ! I'm currently working on a bomberman-like game, full of traps and special items and up to 10 players (objective: 100 players) The game is currently under development and we have a lot of plans to enhance it: new mods and modding engine new heroes, skins, biomes manage your account, friends, group host your local games and much more... (made with pixi.js, react & howler for the frontend) Play right now here: https://beta.starbomba.io/ Hope you'll enjoy and feel free to discuss
  6. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. 😈 If you have lost full four hearts or fall b
  7. https://play.idevgames.co.uk/game/catch-the-fish/ You play for a very greedy bear who is ready to fish until his energy is over. When you catch the right fish, some of the energy is restored, but over time it will end. Your task is to score as many points as possible, balancing between the more valuable fish and more nutritious. It appears randomly and jumps in a random direction.
  8. Hi everyone. For the last few months I’ve been working on a simple HTML5 2D side scrolling action game called Theraxius. It's nothing new and revolutionary, it's more like an evolution of different technology. The game also includes a level editor so you can create your own levels. Engine (all game logic and level editor) is written completely in JavaScript, no download is required. Just load and play. Level data (stored in JSON format in the database) is exchanged thru Ajax calls. Server side is written in PHP. All images and sounds are preloaded from the server before play. The game uses HTM
  9. Hi! My name is Yonghai Yu and I come from China, And I am an indie game developer. Sun Wukong VS Robot is my first game that saling online. And it's a mini retro pixel metroidvania game. Mobile version gameplay GIF : Cinematic Trailer : https://www.youtube.com/watch?v=QYTicb0GhuU Gameplay Trailer : https://www.youtube.com/watch?v=VWXRwKbhXTw Store Links : Steam : https://store.steampowered.com/app/1008830/ iOS : https://itunes.apple.com/us/app/sun-wukong-vs-robot/id1451432651?mt=8 Android : https://play.google.com/store/apps/details?id=com.bitca.svr
  10. Hi, This is my first time posting here. I hope i'm at the right place. So hello all! It's been a long time since I worked on a game. So I'm a little rusty (ok a lot). Last year I discovered Construct 2 and I thought I could revisit my top-down-zombie-shooter-obsession with it. So I started working on this game. It's been a year now and the time I spend working on this game is getting shorter by each week. I really want to finish this game and somehow publish it somewhere. I think having some feedback would make this process easier and result in a better game. So far I'm the
  11. Now my platform game Classic Space Adventure is finished! It is inspired by the Classic Space theme by LEGO®, and is an action adventure game that you play in a browser on a desktop computer. Since it is based on LEGO® I am not planning on making any money of it, but I hope it will be played by many people. So if you got any ideas to share on how I can spread the game to a bigger audience, please let me know in the comments The game is written in Javascript without the use of any frameworks or libraries. The music I have composed in Famitracker. In total there are 6 bosses and around 70
  12. Hello! Our team glad to introduce you fresh baked game - Kage: Ninja's Revenge! The game is brand new and was never published before. Main features are: 1. Total cross-platform experience. Every possible resolution is OK! 2. Completely self made everything ! (music, sounds, UI, graphics, code, ideas) Gameplay features: 1. 25+ deisgned levels 2. Every type of enemy and obstacle needs different approach 2. Survival mode 3. 4 exclusive trap style tracks made by our in-house artist You better to check it out by yourself here: http://fluffyfoxgames.com/devninja/
  13. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a
  14. Hello I am back I have one issue with removing the Actions. The problem is : when I am trying remove the actions from actionManager it takes 2 - 3sec. you can see here : https://playground.babylonjs.com/#VZRN2V#10 I am trying to make sci-fi display for doors to player shoud open the locked doors. When player is close to the display then display shows up and then player is able to click on display. If player move away from display distance then display disappear and player unabel to click on display but in my exampel it works with delay. Where is the problem ?
  15. I released my first Phaser project last week on Kongregate. I'd love any feedback anyone here might have about how to make this project (and future projects) better! Additionally, if anyone has advice for successfully releasing/shipping/marketing games, I'm all ears for that too. 🙂 Solve challenging real time puzzles to unlock portals that take you to new more advanced worlds. Perfect your navigation of each level to unlock bronze, silver, and gold time trial medals. Play the game here: unstablegame.com
  16. Math Number Challenge In this game, you need be finding figures for speed. It looks quite easy for the first time. However, at every level new tasks appear complicating the search for numbers. In the game, you will learn figures in the decimal system. You will find out how to count to 10 with Roman figures. Moreover, you are going to learn to quickly search for figures matching the sides of the dice. Some figures (in complex levels) are represented as arithmetic expressions and you will have to calculate the amount or difference before to choose the right number. Play Online
  17. Hi, everyone! This game was the second finished game I published. It is heavily inspired by Freeway and Frogger, but it does actually have an ending after you finish it. The game features 50 sequential levels, with increasing difficulty. It also has an auto save feature, so you can play a little then come back to it later. Here's the link: https://diogoschneider.github.io/cityscape/ This game was made with Quick, the game engine I've been working on since 2014 and was derived from my first games: https://diogoschneider.github.io/quick/ Thank you for your time! Cheers!
  18. Loopy Fishy, the swimming, bouncing, flip flappy, loop-the-looping fishy game. Be sure to swim through the hoops, if you miss three loops, or swim off the bottom of the screen the level will end. Dive through the Loops, or Loop-the-Loop and go through them backwards to be sure to collect the Golden ring bonus. Golden rings are the currency of Loopy Fishy, collect enough to purchase new fish, and progress to harder challenges. Available for Licensing for your HTML website, also available as Adobe Flash (Viral Primary and Site Lock Secondary Licensing) Get it tou
  19. Hi there! We recently finished a web game with friends, here it is: https://robostorm.io Less than 7 MB, play in your browser Note: only playable on desktop platforms at the moment. Rules: You control a robot and belong to one of 4 teams (marked by nickname color). There are 4 teams and 5 capture points on the map, and the aim is to help your team gain control over most of these points, while shooting enemies. You will gain XP by killing enemies and capturing points, and you can spend it on buying useful upgrades. Damaged robots can be repaired in small repair cab
  20. Hi guys, We want to share our HTML5 game project Planet Of Kaz. Here's some of the game features: > GAME FEATURES>> Collectible skill card- Collecting skill card by finding and buying from npc and roullete.>> Customized skill- Bring wanted skill card only, and leave unwanted skill card.>> Outer space monsters- Prepare to fight many kinds of monsters.>> Rescue- Rescue as many survivor as you can, each of them have a unique role to help you. You can play the Planet Of Kaz game free at: http://www.littlegiantworld.com/games/planetof
  21. Hey guys, I just wanted to let you know about my first HTML5 game made with Phaser! It is an action-arcade game in which you control a jellyfish going through the space gathering shiny gems and avoid being hit by dangerous obstacles like meteors and rockets. Link to game: http://37dev.ga/jelly Quick Gameplay: https://youtu.be/nRIHGlr1X64 The game starts off slowly but it gets really fast paced as you purchase upgrades from the store which helps you survive much longer. Endless fun game with great performance. Optimized for mobile devices but ful
  22. Schubi Action and skill game in spirit of Thrust and Space Taxi. Direct link: http://www.beppigames.de/play/schubi/index.html Games page: http://www.beppigames.de/schubi/index.html Homepage (find my other games there, for each there is a html5 version): http://www.beppigames.de PREFACE If puzzled by the first level please read "WHAT TO DO IN LEVEL 1" below. May take 30 seconds to 10 minutes to pickup and develop necessary skills. Difficulty level is nasty but easier than in the aforementioned classics. To solve all levels probably takes a
  23. Hi guys, We've launched our second game, https://astrix.io. Gameplay: It is a multiplayer space dogfight game. You start as a small fighter. You have to hunt down other players and collect plasma to grow bigger and become more powerful. Your main weapon is laser, and secondary weapon is the more powerful missile. There are also destroyable asteroids, which give powerups, such as invisibility and death ray. Damaged ships can escape in wormholes wich teleports them away. Technical details: We wrote our own engine. Display uses 2d canvas, almost everything is generated procedur
  24. This is a multiplayer shooter .io game. I only added the basic stuff, but I plan to add things like weapons, armor, monsters later. Server seems slow, I am using Heroku, I don't know if I should use another server host. Feel free to comment and send your opinions. http://shootz.io
  25. Hi everybody: I need to know about what is the preferred approach to handle the mouse/touch events (for example onclick): (1) via the canvas by means of myCanvas.addEventListener("pointerdown", function (evt) { ... var pickInfo=myScene.pick(myScene.pointerX,myScene.pointerY,function(mesh){ return (mesh===myMesh); }); if(pickInfo.hit){ alert("Mesh picked"); } }); (2) via the mesh using the powerful ActionManager functionality myMesh.actionManager.registerAction(new BABYLON.ExecuteCodeActi
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