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Any way to get the image from an Sprite or Texture?


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So I got my AssetLoader working good, and sprites too, but I need to display one image (from asset) in another canvas.

Is there anyway to get the image from the sprite or the texture??

Like I got a Sprite with the texture id 1.jpg from the asset, I want to display these on other canvas.
Thanks in advanced.

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That is the source of the base texture, usually an Image object.



Wouldn't that point to a spritesheet in most cases?


I've used the following code to grab images from the sheet after PIXI has loaded it. Should be easy enough to adapt to return the canvases:

var loader = new PIXI.JsonLoader("img\/sprites.json");var individualImages;loader.addEventListener("loaded", function(e){  individualImages = spritesheetToImages(e.content.json, e.content.baseUrl);});function spritesheetToImages(sheetData, baseUrl){  var sheetImg = new Image();  sheetImg.src = baseUrl + sheetData.meta.image;  var images = {};  for (var sprite in sheetData.frames)  {    var frame = sheetData.frames[sprite].frame;    images[sprite] = new Image(frame.w, frame.h);    var canvas = document.createElement("canvas");    canvas.width = frame.w;    canvas.height = frame.h;    var context = canvas.getContext("2d");    context.drawImage(sheetImg, frame.x, frame.y, frame.w, frame.h,      0, 0, frame.w, frame.h);    images[sprite].src = canvas.toDataURL();  }    return images;}
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Yes, source is the original image (spritesheet in some cases). You need that and the frame of the texture to draw it.


Here is how a sprite draws itself:

var frame = this.texture.frame;context.drawImage(this.texture.baseTexture.source,                               frame.x,                               frame.y,                               frame.width,                               frame.height,                               (this.anchor.x) * -frame.width,                               (this.anchor.y) * -frame.height,                               frame.width,                               frame.height)
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