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the position of meshes i load from 3dmax is right


jiweigang1
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ok

the title  is longer than before  but  is not right :(

i mean

 

the position of meshes i load from 3dmax is not right

 

it looks like this in 3dmax

post-9112-0-15247500-1403663713.png

 

but it looks like  this in browser

post-9112-0-69181400-1403663703.png

 

 

they are not  at right  position  i want

 

i use this method

 

BABYLON.SceneLoader.ImportMesh("", "./models/", "5.babylon", scene, function (newMeshes, particleSystems) {

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this is because your models are grouped and not with elements attached, so that every element of the mesh that has to position 0.

 

You must separate the mesh of ways to see more elements burst, then attach each pure element only make a single mesh.

 

I also suggest renaming the names that are in Chinese.

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