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three.js object distorsion with perspective camera


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I've been working with three.js on a 3d project and I can't solve some problems with perspective camera.

One problem is the distortion that occurs in the planes that intersect the object, when I zoom out.


Another problem is the poor definition of the edges when I use "EdgesHelper" to draw them.


With orthographic camera every thing it's ok.


Thank you very much to all!

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