arianrakibul Posted 2 hours ago Share Posted 2 hours ago Decision-based games depend on players believing that their choices matter. However, not every decision needs an immediate or dramatic consequence. Some outcomes might influence character progression gradually, while others may become important later in the simulation. The challenge is making consequences understandable without revealing every possible outcome in advance. I'm helping introduce 1 in 8 Billion, a browser-based life simulator featuring player decisions and life progression. Explore https://1-in-8-billion.com/ From a design perspective, how do you communicate the importance of a choice? Would you use immediate feedback, long-term statistics, narrative events, or a combination? I'd be interested in hearing how other developers handle this balance. Quote Link to comment Share on other sites More sharing options...
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