arianrakibul Posted 6 hours ago Share Posted 6 hours ago Browser games may be accessed on devices with very different screen sizes and input methods. For simulation games, presenting multiple statistics and interactive controls can make responsive design particularly challenging. A layout that feels comfortable on a desktop screen might require a completely different information hierarchy on a smaller display. I'm helping promote 1 in 8 Billion, a browser-based life simulation project. Explore https://1-in-8-billion.com/ How would you approach responsive UI for a game that includes character statistics, decisions, and progression controls? Would you simplify the layout, introduce collapsible panels, or create a separate mobile interface? I'm interested in practical approaches rather than assuming one layout works everywhere. Quote Link to comment Share on other sites More sharing options...
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