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Mesh which disappears


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May be, I'll look, but I do not think, because the camera is always has the same distance as the character and if watch you the demo, it does not disappear a every time.


[edite] I add minZ and that doesn't change.

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This does not change. I try to do without octree and the character does not disappear, so it's because of octree, yes. but if add this:

octree = scene.createOrUpdateSelectionOctree();octree.dynamicContent.push(meshPlayer);
And I have the same problem of the character who disappears, but not everywhere on the ground, just has some spot depending on the orientation of the camera.
I have updated the scene.
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