tinagallegos Posted July 14, 2014 Share Posted July 14, 2014 I downloaded Phaser and the Phaser examples but I am looking for the section which talks about how you can develop the game to handle all sorts of devices/screen/resolutions. Can someone help with linking me the section or mentioning the Phaser subject which goes over this part? Thanks Link to comment Share on other sites More sharing options...
casarock Posted July 15, 2014 Share Posted July 15, 2014 Hi, I've got some scaling in my Phaser Boilerplate https://github.com/appsbu-de/phaserBoilerplate/blob/master/src/js/states/Boot.js It is not easy to find, but Phaser has some project blueprints which are aware of scaling on mobile and desktop: https://github.com/photonstorm/phaser/blob/master/resources/Project%20Templates/Full%20Screen%20Mobile/src/Boot.js Link to comment Share on other sites More sharing options...
Michel (Starnut) Posted July 15, 2014 Share Posted July 15, 2014 If you're working with the full screen mobile template that comes with Phaser (resources/Project Templates/Full Screen Mobile/), everything scaling is taken care of within the Boot state (Boot.js). Additionally you may find some interesting approaches in this thread: http://www.html5gamedevs.com/topic/1380-how-to-scale-entire-game-up/ Link to comment Share on other sites More sharing options...
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