Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Tiling Sprite without a power of 2 texture?


4ian
 Share

Recommended Posts

  • 2 weeks later...

Yes, you have to use a power-of-two texture for TilingSprites (when using WebGL). This is because a texture wrap of `gl.REPEAT` is used to create the tiling effect, which only supports power-of-two textures.

 

Other textures can be non-power-of-two and the library will choose `gl.CLAMP_TO_EDGE` wrapping for them, but that does not work for TilingSprites (since they need `gl.REPEAT`).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...