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Tiling Sprite without a power of 2 texture?


4ian
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  • 2 weeks later...

Yes, you have to use a power-of-two texture for TilingSprites (when using WebGL). This is because a texture wrap of `gl.REPEAT` is used to create the tiling effect, which only supports power-of-two textures.

 

Other textures can be non-power-of-two and the library will choose `gl.CLAMP_TO_EDGE` wrapping for them, but that does not work for TilingSprites (since they need `gl.REPEAT`).

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