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Cocoonjs ad scaling


Cryptonomicon
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I am thinking about building space into my dialog menus for ads via coocoonjs which uses mopub. 

 

Does anyone know whether cocoonjs inserts their ads into your game world - in which case they will pick up your game scaling. Or whether they overlay their ads on your game world in which case they wont.

 

In a nutshell can I be confident that if I leave a 50px space for a banner - perhaps with a frame around it that an ad will always appear within it to my game scale.

 

Or will I have to do a query and a bit of math as well as having some flexibility in the ui so I can adjust the size of the box to 50 device pixels?

 

I am being fussy but if I am going to have ads I want them to feel designed in not stuck on

 

 

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