charlie_says Posted July 19, 2014 Share Posted July 19, 2014 (oops unfinished title) separate hit area? Is it possible to use arcade physics with a different bounds to the sprite - I'd like to make my collision areas smaller than the graphical representation - but don't see an obvious way to put this into the physics? Link to comment Share on other sites More sharing options...
Dumtard Posted July 19, 2014 Share Posted July 19, 2014 http://docs.phaser.io/Phaser.Physics.Arcade.Body.html#setSize charlie_says and clark 2 Link to comment Share on other sites More sharing options...
charlie_says Posted July 19, 2014 Author Share Posted July 19, 2014 Ha... Thanks! (Not quite sure how I missed that, but will try to read harder next time!) Link to comment Share on other sites More sharing options...
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