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Is Camera.LockedTarget fully implemented?


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I am making the last of my to do list of features to Tower Of Babel.  I noticed these lines in BabylonFileLoader:

 if (camera._waitingLockedTargetId) {           camera.lockedTarget = scene.getLastEntryByID(camera._waitingLockedTargetId);            delete camera._waitingLockedTargetId; }

_waitingLockedTargetId is set earlier in the script, when LockedTargetId member is found in a camera. 


I have found in the Blender python API, where you can have a camera track a mesh.  I did so in one of my test blend files, and produced a LockedTargetId for the camera.  I cannot find where this Camera.LockedTarget gets used, and I am not to the point of moving the mesh yet to just see if it tracks or not.  Is this completely implements?





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