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getWorldMatrix() and references


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I have to perform transformations to a mesh, and it's necessary for me to get the mesh world matrix before each transformations. But once a transformation is performed, all my world matrix copies are amended ...


In the fiddle undermentioned I don't understand why if we remove a line relative to a transformation, for exemple the l.16: box.rotation.y = Math.PI/3;, all the world matrix are amended ... to become identical ...


I can only get the transform Matrix Before and after all my transformations.

So is it possible to get this world matrix at each moment of the mesh position evolution ?


The fiddle :



Thanks !

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