Jump to content

getWorldMatrix() and references


SolidCatuar
 Share

Recommended Posts

Hello,

I have to perform transformations to a mesh, and it's necessary for me to get the mesh world matrix before each transformations. But once a transformation is performed, all my world matrix copies are amended ...

 

In the fiddle undermentioned I don't understand why if we remove a line relative to a transformation, for exemple the l.16: box.rotation.y = Math.PI/3;, all the world matrix are amended ... to become identical ...

 

I can only get the transform Matrix Before and after all my transformations.

So is it possible to get this world matrix at each moment of the mesh position evolution ?

 

The fiddle :

http://jsfiddle.net/BluePampa/f8LRR/

 

Thanks !

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...