gryff Posted July 31, 2014 Share Posted July 31, 2014 After a lot of procrastination, I have started playing around with the Action Manager and quite enjoying it (after Temechon pointed out the necessary BJS to use). I have been testing it with mesh picking and intersecting. With mesh picking I can use ExecuteCodeAction to call a function , and in that function use this line of code to get the mesh namevar aMeshName = myScene.meshUnderPointer.name; Question I have is how can I get the name of the mesh I have just intersected with? cheers, gryff Quote Link to comment Share on other sites More sharing options...
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