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Phaser Mask hard bug on WEBGL mode.


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I apply masking to a sprite. Mask is Phaser.Graphics and it doesn't appear at first, i tween it so that sprite appears with tween.


But initially the sprite doesn't respect the mask and shown anyway. When i start tweening the mask sprite disappears and mask starts working.


I created a jsbin showing the problem.


This problem occurs only on WEBGL mode, if you change to Phaser.CANVAS in the example it will work as i expect.




I think this was not an issue on Phaser 2.0.6, I recently changed to 2.0.7 and now it broke.

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