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Pausing & Resuming Play


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When testure mentioned pausing in the 'What do you want in Babylon' thread, I realized that Automaton would actually be contributing to the problem.  I have made & tested a mechanism at the static level to perform this.


My button code is:

   function pausePlay() {     	if (BABYLON.Automaton.isPaused())BABYLON.Automaton.resumePlay();       	else BABYLON.Automaton.pausePlay();    }

Pausing at the system level might be pretty easy, just don't do anything.  Actually calling BABYLON.Automaton.pausePlay() is optional, as long as beforeRender()'s are not being called.  BABYLON.Automaton.resumePlay() is not optional.


Some type of resumePlay() may be needed to Animations, but what else would there be?


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