Jump to content

Frame drop when moving a ground


binyan
 Share

Recommended Posts

I'm getting a frame drop while moving two grounds created from height map. With Intel HD 4000 I have around 40 fps and with Adreno 330 (smartphone) I have 20 fps.

I've created a simple example based on the height map tutorial. I've just added an additional ground object and ground movement and still getting this frame drop. The frame drop is not so drastic as in my own project but it still exists. With Intel HD 4000 I have 50 fps and with Adreno 330 I have 40 fps.  Anyone have any idea why is this happening and how it may be fixed? I have tried to reduce the amount of subdivisions, it increases the frame rate but only a bit.

The example is attached. 

movingHeightMap.zip

Link to comment
Share on other sites

As I said I've already tried to reduce the number of subdivisions (i.e. vertices) and it increases the frame rate but not drastically. I still have low fps on mobile device. 

Btw, in my project the amount of subdivisions is 150, so I don't think the problem is only in number of active vertices.

Link to comment
Share on other sites

Here you go. But in playground it is a bit problematic to see the problem. The problem appears when the resolution is high, while in playground even in full screen you don't have a canvas of full screen size. My laptop screen has a Full HD resolution and when I open the dev console (which reduces a canvas size) I have no any problem with fps. But when it is really full screen I have an fps drop.

Link to comment
Share on other sites

Could you please try with Chrome? I hardly believe that the performance gap between HD 4000 and HD 4400 is so huge. Maybe it's all about the browser?

Also, could you try to enter the site from your phone? This is a quite simple scene and it's really weird that on my Snapdragon 800 it gets low fps (all the modern mobile games run just perfect on this processor).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...