oddskill Posted August 8, 2014 Share Posted August 8, 2014 Hello Phaser Community. In this little example http://www.oddskill.net/coding/2dshooter1/index.html when going fullscreenin Firefox the game is scaled to the complete size of the screen, so that the graphics are distorted. I use "game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;"That works great in chrome and in firefox on a screen with same aspect ratio as the initial canvas. In firefox on a 1920x1080 screen the fullscreen "world" fills the whole screen and clicking on the spritesdoesnt fire an event. I had a similar problem before that was solved updating to phaser 2.0.7 (http://www.html5gamedevs.com/topic/8100-sprite-click-doesnt-work-in-fullscreen-mode/?hl=oddskill) The new problem exists using phaser 2.0.7, newest firefox on win 8.1 using a 1920x1080 display with initial canvas size of 640x480. Is there a solution for that or is it easily possible to scale the world "by hand" when going fullscreen ? Any help would be appreciated. Sorry for my bad english, im german. best regards Chris Link to comment Share on other sites More sharing options...
oddskill Posted August 9, 2014 Author Share Posted August 9, 2014 Hello. I found this http://www.html5gamedevs.com/topic/6947-game-to-ocuppy-all-screen/?hl=%2Bfullscreen+%2Bscaleusing the forum search, i will try it later, for now i consider the question solved. best regards Chris Link to comment Share on other sites More sharing options...
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