xerver Posted August 20, 2014 Share Posted August 20, 2014 Has anyone used Phaser's Phaser.Particles.Arcade.Emitter as a SpriteBatch instead of a Phaser.Group? I'd like to use all the features of the Emitter, but with the speed gains of a SpriteBatch. Any ideas (aside from reimplementing with a different inheritance)? Link to comment Share on other sites More sharing options...
xerver Posted August 25, 2014 Author Share Posted August 25, 2014 Bamp. Anyone have any ideas? Link to comment Share on other sites More sharing options...
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