Nubsy Posted August 21, 2014 Share Posted August 21, 2014 Hello all! I'm trying, for fun, to recreate the 2D/3D environment from the game Fez. My roommate was playing it, and I thought it was awesome. My problem is that I don't quite understand what's going on with the ortho camera. So I've created a free camera, and set the mode to BABYLON.Camera.ORTHOGRAPHIC_CAMERA:camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(0, 0, 0), scene);camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;And the camera view is flat on, like it should be. Except the cubes (drawn from/at the origin) I've made are really far away. The camera doesn't need to zoom at all, but it does need to be closer. I'm finding that there's not a whole lot of information about the ortho mode, other than there is an ortho mode. I guess I'm just looking for some basic info or examples using the orthographic mode. Thanks! Quote Link to comment Share on other sites More sharing options...
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