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Atlas instead of sprites?


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Yeah, that's right  :D What if I need to change my character sprite? Do I have to use kill() function and then game.add.sprite?


EDIT: Cannot set frameName: bird.png?


What the hell? Name is the same...




this.load.atlas('atlas', 'images/atlas.png', 'images/atlas.json');


Main state:


Bird.bird = this.add.sprite(Bird.GAME_WIDTH/3, Bird.GAME_HEIGHT/2, 'atlas');

Bird.bird.frameName = 'bird.png';
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