Uhfgood Posted August 28, 2014 Share Posted August 28, 2014 Smoothing's on by default usually, and I have 3 images stacked vertically -- but on some of these there's a bit of artifacting because of the smoothing -- It appears like it's ignoring frame boundries when it smooths, so any ideas how to get around that. My previous version had smoothing turned off, which I've heard doesn't always work with webgl -- So any ideas other than that? Thanks! Link to comment Share on other sites More sharing options...
lewster32 Posted August 29, 2014 Share Posted August 29, 2014 The best way to avoid this is to ensure there's padding between the frames. Leave a 2 pixel gap between each frame and this should go away. Link to comment Share on other sites More sharing options...
Uhfgood Posted August 29, 2014 Author Share Posted August 29, 2014 That's kind of what I thought, okay thanks :-) Link to comment Share on other sites More sharing options...
rich Posted August 29, 2014 Share Posted August 29, 2014 This looks like a packing issue, not a smoothing one (hence the suggestion above to add padding, which should resolve it just fine). Link to comment Share on other sites More sharing options...
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