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SpriteSheetLoader triggering onComplete too early


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I'm not sure what I'm doing wrong but the onComplete is triggering when the JSON is loaded.  I thought it should wait until the PNG spritesheet that the JSON refers to is loaded too?


Any help would be greatly appreciated.  Here's my code

loadAssets: function(){  if(window.devicePixelRatio>1){     this.spriteSheetRef='img/processed/spritesheet_hires.json';  } else {     this.spriteSheetRef='img/processed/spritesheet.json';  }  this.loader = new PIXI.SpriteSheetLoader(this.spriteSheetRef,false);  this.loader.onComplete = this.onAssetsLoaded(this);  this.loader.load();},onAssetsLoaded: function(me){  me.assetsLoaded = true;  console.log("assets loaded");}
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