Jump to content

Tint a SpriteBatch


Recommended Posts

The tinting process works by creating a new texture with the tint color applied.

If all sprites in your spritebatch share the same texture, same tint, it should be possible to tint them. Haven't tested that yet tho.


As for the canvas renderer, it is always possible to just tint the sprites, because that renderer doesn't care if the same texture is used or not.

You could very well try to enhance the spritebatch shader to support tinting, but that might take away all reasons to even prefer SpriteBatch over DisplayObjectContainer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...