Jirka1111 Posted September 10, 2014 Share Posted September 10, 2014 Here is the video of my game. It's just a showcase of poor performance. Sorry for sound - I don't have a time for shooting another video (background sound is Travel Channel in czech ). Everything is fine (good performance) on iOS or Android simulator. When I am using CocoonJS, game has a good speed, but I can't get fullscreen mode (game is in 320x480) to work. https://mega.co.nz/#!GAYXQYjZ!pORdq5YX1j6T1eHWs641AF1MEjuHsa30k_w0uOgy-Jg Bouncing Owl was made by Intel XDK and Steroids cloud so video shows real app on real device (in this case Lenovo A660). I think that is really needed to write a tutorial about implementing Phaser game in some of favourite wrappers. Link to comment Share on other sites More sharing options...
JUL Posted September 11, 2014 Share Posted September 11, 2014 "I think that is really needed to write a tutorial about implementing Phaser game in some of favourite wrappers." True.However, I haven't this fullscreen issue on android, when I test with cocoonjs launcher.Could you elaborate on this one ? Also yes, a good wrapper, ie, one with good performances and one on which the user has the maximum control over pretty much everything...Mendatory cocoonjs splash screen comes to mind, their license too. Link to comment Share on other sites More sharing options...
Jirka1111 Posted September 14, 2014 Author Share Posted September 14, 2014 "I think that is really needed to write a tutorial about implementing Phaser game in some of favourite wrappers." True.However, I haven't this fullscreen issue on android, when I test with cocoonjs launcher.Could you elaborate on this one ? Also yes, a good wrapper, ie, one with good performances and one on which the user has the maximum control over pretty much everything...Mendatory cocoonjs splash screen comes to mind, their license too.Are you using ScaleManager? Link to comment Share on other sites More sharing options...
Jirka1111 Posted September 22, 2014 Author Share Posted September 22, 2014 I used some fulscreen tutorial (I had so many open windows that now I don't know which tutorial I have used) and the game looks like this: Devices from left: Zopo C2 (1024x1920), Lenovo A660 (480x800) and iPhone 4S (640x960). Androids are using installed apk, iPhone is in CocoonJS emulator. Link to comment Share on other sites More sharing options...
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