AllForum Posted September 11, 2014 Share Posted September 11, 2014 Hello,I tested basic things and here is a small feedback :1- On a scene with a plane,3 blocs and a red point light under the plane (cf. pic 1) I obtain the result in pic 2 :* Problem 1 : As the light is under the plane the blocs may not be lit : it is not an ambiant light.* Problem 2 : why only the small bloc and the plane are not lit ? (correct behavior)2- You know this point but I confirm that having a real directional light (currently it is a spot-like light) would be nice. I tried shadows with this light : it is unusable. I think that I read that it is planned.3- As only beginners read the documentation you will not find some typos in some links :In https://github.com/BabylonJS/Babylon.js/wiki/12-Particles :Also feel free to play with this scene... in our online playground.links on http://www.babylonjs.com/playground/?11instead of http://www.babylonjs.com/playground/?12Idem with https://github.com/BabylonJS/Babylon.js/wiki/11---Picking-collisions :links on http://www.babylonjs.com/playground/?10instead of http://www.babylonjs.com/playground/?11In https://github.com/BabylonJS/Babylon.js/wiki/15-Environmentthe link is not correctIf you want some free samples, you could find some at: http://www.3delyvisions.com/skf1.htm (look at licenses before use)4- this forum with your quick answers and all the existing posts is very useful ! Idem for the visual studio exporter solution : it was easy to export my own geometry.Thanks for this library. Quote Link to comment Share on other sites More sharing options...
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