streamer Posted September 15, 2014 Share Posted September 15, 2014 Hi, I have 2 stages... One is just text and some images and another huge layered tilemap... My game works fullscreen (device width and height... Desktop version). I need to have - first stage scale set to 1:1 but - second need to be downscaled by 2 (because of low performance) Just something like "game.stage.scale.ratio = 2"Can this be done with few lines of code? :-) I googled only difficult solutions. Link to comment Share on other sites More sharing options...
rich Posted September 15, 2014 Share Posted September 15, 2014 You should only have 1 Phaser.Stage object per game. Unless you meant something else and just called it stage as a way to describe it? Link to comment Share on other sites More sharing options...
streamer Posted September 15, 2014 Author Share Posted September 15, 2014 I mean I need to have preloader notscaled (sharp texts with animation) and after all my resources are loaded all in my game (next stage) need to be downscaled (its hude tilemap) and if it will have same scale as preloader it will be very slow... sorry for my english Link to comment Share on other sites More sharing options...
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