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Different scale for each stage... how?


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I have 2 stages... One is just text and some images and another huge layered tilemap... My game works fullscreen (device width and height... Desktop version).

I need to have

- first stage scale set to 1:1 but

- second need to be downscaled by 2 (because of low performance)

Just something like "game.stage.scale.ratio = 2"

Can this be done with few lines of code? :-) I googled only difficult solutions.

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