JCPalmer Posted September 17, 2014 Share Posted September 17, 2014 Saw first step showing up. Also, see it as a material setting in Blender. Seems Blender defines it as an angle. http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Properties/Mirror Being defined here as a on/off, left color, right color. I do not really know what this is, some kind of magnifying glass effect. Is the plan to just switch on and defaulting on color when value is > 0 in Blender? Jeff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 17, 2014 Share Posted September 17, 2014 Fresnel is computed like this: float fresnelTerm = dot(viewDirection, worldNormal); return clamp(1.0 - fresnelTerm, 0., 1.);This term is then use in diffuse, opacity and reflection computation so that you can create this kind of effect:http://www.babylonjs.com/cyos/#AWTBH Fresnel needs a color for outside and a color for inside to define if you want the effect to move from outside to inside or the opposite Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 17, 2014 Share Posted September 17, 2014 For instance when used with reflection on a sphere you can use it to get more reflection of borders and less in the center (or the opposite ) Quote Link to comment Share on other sites More sharing options...
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