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mouse coordinates distorted after going fullscreen


WitheringTreant
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Hey, i've recently tried to add fullscreen to my game..

 

I've noticed when using either of these scaling modes i have problems with my pointer position:

 

    game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
    game.scale.fullScreenScaleMode = Phaser.ScaleManager.NO_SCALE;
 
After changing to fullscreen, my weapons no longer shoot bullets at the point where I see my pointer in, but to slightly distorted x/y coordinates, which is weird because I use the moveToPointercommand to fire bullets.
 
 
It's like the actual pointer that i see is in a slightly different location and not where the game thinks the pointer is.
 
Exact_fit causes most distortion.
No_scale causes a little less.
Show_all gets rid of the distortion problems but leaves some black spaces around the game window.
 
Everything else, including coordinates, seems to work well while in fullscreen. :/
 
 
So basically, does anyone have any idea how to fix this?
The cursor I see and the place where the game thinks the cursor is are not the same while in fullscreen.
 
It seems specifically that the X-axis is distorted, not Y. If I click buttons in fullscreen I need to aim the pointer left from the actual visible button to hit it.
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