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strange effect on sprites


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I had to try this type of technique but I do not manage a good result because depending on where the camera looked at the result was pretty bad, so I use the sprite possible to always have the cloud that looks at the camera.


How can I use alphatesting the sprite? I do not see where I use alphablending.

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The advantage of sprites is that still face the camera without additional code. but with the last correction you made, I'm just little spots that I do not yet understand. It's probably because of the texture with opatity and what you are talking alphatesting and blending.



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