Jump to content

Some examples are using legacy code - do they need phasing out? (Pun +1)


J_Wotoo
 Share

Recommended Posts

I was looking for an example of using the Keyboard.justpressed() function today cause I've been wanting to fine-tune my input controls, but the example  is just using keyboard.isDown(). *sadface

 

Does this example need updating? I've noticed a few of the current examples are using older phaser code - is there a concerted effort to update these with each new release or is it a bit more of a "fix stuff when I see it's broken/old" approach?

 

Just wondering if I should go through a bunch of the examples and make sure they're all working with the latest version of Phaser :)

 

 

Link to comment
Share on other sites

Uh, ok so you may have misunderstood me - I'm not trying to replace one for the other, nor am I saying these specific functions are old or incorrect. I've tried code in other examples however that were clearly incorrect and I'm assuming that's because of API changes.

 

To be a bit clearer, I was trying to find an example of justPressed(), because I don't think I'm using it correctly in my game. I looked at the example called Keyboard justpressed but it didn't actually use that function (?), instead it uses keyboard.isDown(). 

 

cheers, I'll remember to submit anything I find to Github then

Link to comment
Share on other sites

I've tried code in other examples however that were clearly incorrect and I'm assuming that's because of API changes.

 

yeah, i find this REALLY FRUSTRATING when example code doesn't even run.

 

Not half as frustrating as I find blanket statements like this that don't specifically state which ones don't run.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...