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hi :)


I'm trying to upload a file from local disk to my project:



function showMyImage(fileInput) {
    var files = fileInput.files;
    for (var i = 0; i < files.length; i++) {
        var file = files;
        var imageType = /image.*/;
        if (!file.type.match(imageType)) {
        var img= document.getElementById("thumbnil");
        img.file = file;
        var reader = new FileReader();
        reader.onload = (function(aImg) {
            return function(e) {
                aImg.src = e.target.result;
<input type="file" accept="image/*"  onchange="showMyImage(this)" />
            <img id="thumbnil" style=""  src="" alt="image"/>
It's work. however I am trying to add the file (image) as a phaser image in the game. There is a way to do it?
thank you!
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