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is it possible to get the frame name used in a texture atlas?


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sometimes i did something like


if (sprite.key == 'cat')


now i am using a texture atlas and i would ocasionally need something similar like


if (sprite.frameName == 'cat') 


actually this works somehow but not with an animation.. i'd like the initial framename used on creation of the object?



the actual problem is:


i am creating objects from an object layer from tiled.  now i need to differentiate between different frames because the created objects get different configurations

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