Sigur Posted October 7, 2014 Share Posted October 7, 2014 Hello community. is there a way to handle this type of collisions with tilemaps ?I'm starting with phaser and i couldn't find any similar example Link to comment Share on other sites More sharing options...
valueerror Posted October 7, 2014 Share Posted October 7, 2014 http://www.html5gamedevs.com/topic/9047-examples-of-p2-basics/?p=53584 you need to use p2 physics for this glhf Link to comment Share on other sites More sharing options...
Sigur Posted October 7, 2014 Author Share Posted October 7, 2014 http://www.html5gamedevs.com/topic/9047-examples-of-p2-basics/?p=53584 you need to use p2 physics for this glhf Thanks!!! Link to comment Share on other sites More sharing options...
Recommended Posts