InvertMouse Posted July 28, 2013 Share Posted July 28, 2013 Hello. I've been playing with Phaser a bit more. Considering version 1 is still on the way out, it's a framework I'm happy with and would recommend to developers! Anyway, I have a few questions I could use some help with: 1) When I flip a character (flipped = true), the sprite seems to become a bit blurred. Also, the flipped version seems to have more of an offset in animations. For example, when not flipped, a walking animation could have a 1 pixel offset on each frame. However, once flipped, that becomes a 2 to 3 pixel offset. Just wondering if that's a known situation or I'm doing something wrong. 2) Is it possible to scale tween, or just adjust the scale in general? I've tried things like object.scale.x = 0.5, but that makes the object disappear entirely. Again, I could just be messing up somewhere. 3) Is there masking available at the moment? 4) Is it possible to rotate an object from its origin point? I think the source said it's unavailable at the moment but I'd like to confirm. Thank you! Great work with the framework so far . Link to comment Share on other sites More sharing options...
rich Posted July 28, 2013 Share Posted July 28, 2013 1) This *should* be solved in 1.0 but I'd be pleased if you could double-check for me There is a test case of the animated mummy from Metal Slug walking back and forth across the screen and he doesn't appear to be blurred at all. 2) Definitely in 1.0 as I do it all the time, but I don't think it's in 0.95, sorry. 3) Not directly, but it can be achieved with a xor global composite operation. 4) Definitely in 1.0! The origin can be set anywhere within the sprite and rotation and scaling take effect from that point. Again I use this quite extensively now myself. In the 097 branch you can see quite a few examples of this in action. Sorry to sound like a stuck record But I'll be focusing a lot over the next 2 weeks on tidying up the docs, sorting out the final physics tweaks and getting ready for release. But as always everything is in the public 097 branch too. Link to comment Share on other sites More sharing options...
InvertMouse Posted July 31, 2013 Author Share Posted July 31, 2013 Thanks for the reply! I'll probably stick to this version until V1 is released. When that happens, I'll definitely check if the blurred sprite issue is fixed. Will drop by if the problem persists ! Link to comment Share on other sites More sharing options...
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