Junior Posted October 12, 2014 Share Posted October 12, 2014 Backface culling = false is the default setting of Blender this can be set to 'true' by enabling the check box in the 3D View properties Panel. This panel can be toggled on/off in the Blender viewport by pressing the 'N' key on your keyboard. The Backface culling setting is located in 3D view > Properties panel > Shading. Enable the checkbox to activate backface culling. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 12, 2014 Share Posted October 12, 2014 Yes this feature is not exported now Quote Link to comment Share on other sites More sharing options...
gryff Posted October 12, 2014 Share Posted October 12, 2014 The Backface culling setting is located in 3D view > Properties panel > Shading. Enable the checkbox to activate backface culling. Junior, the problem with this is it defines what the shading should be in the 3D window. So if you have a scene with multiple objects, then checking the box "BackFace Culling" in that panel will show all objects in the scene with the back faces culled. It does not apply on an individual object/mesh basis. See the result in the image below I tried selecting just one object/mesh - same result. cheers, gryff Quote Link to comment Share on other sites More sharing options...
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