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Phaser issue on mobile iOS and Android


markjsb
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Hi 

 

I have a game running successfully on desktop. However when I load the same game on iOS and Android, nothing even shows up.

 

When I connect the device and do USB debugging I'm getting this error in Chrome:

 

Uncaught Error: Phaser.Signal: listener is a required param of add() and should be a Function. phaser.js:17067

 

Works fine on desktop. I'm rendering using AUTO, should I change it to canvas?

 

Thanks

 

Mark

 

 

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