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Phaser issue on mobile iOS and Android


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I have a game running successfully on desktop. However when I load the same game on iOS and Android, nothing even shows up.


When I connect the device and do USB debugging I'm getting this error in Chrome:


Uncaught Error: Phaser.Signal: listener is a required param of add() and should be a Function. phaser.js:17067


Works fine on desktop. I'm rendering using AUTO, should I change it to canvas?







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