Jump to content

Developing music game—best speed and reliability?


Recommended Posts

I'm developing a music game using Phaser. I want the game to run fast and I'm trying to decide what the best approach is.


  • It seems my focus should be on WebAudio only so I can reliably have multiple sounds at once, correct?
  • I've also heard the argument that WAV files will run faster than MP3s as they require less decoding.
  • Would MOD or other tracker formats be the fastest or is generating the sound is more costly? Are there compatibility issues that come with a tracker plugin?


Most of the sounds will be half a second or less, corresponding with player/enemy fire. Any thoughts are appreciated!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...