geekarlier Posted October 22, 2014 Share Posted October 22, 2014 Hi there, I'm new to Phaser, and new to the forum, so hi everyone :-).This forum has been super useful for me, but for this specific problem, i can't find a similar post to help me, so im asking for a little help from you guys. I'm trying to make an auto-scrolling background with a tileSprite : - The game resolution is 1280x720- The sprite is 1280x720 too- The background is scrolling at -700px per second on his x axis The whole thing works quite well indeed : my background scrolls in an infinite loop ...But it has some performance issues : while the framerate is always between 55 and 60 fps, the background randomly freezes for like 0.1 seconds ... and it's a bit annoying. The problem is the same on my iMac on Firefox, Chrome and on my Nexus 5 with Chrome. What i have tried : - I tried to scale down the whole game and its sprites, but the problem is the same.- I tried to replace my tileSprite with some animated sprites to simulate the scroll effects, but it was worse ;-)- I also tried to use a power of 2 tileSprite (1024x1024) , as i've read on previous posts that there were problems with non-power of 2 tile sprites before The way i initialise my tileSprite : // Init var background = game.add.tileSprite( 0, 0, 1280, 720, 'background' ); // Scroll background.autoScroll( -700, 0 );Also my game is scaled, maybe it is linked to my problem, here is how i scale it : game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVeritcally = true; game.scale.refresh();Any idea ?Thank you very much for your time ! PS : Sorry for my English. Raptisha 1 Link to comment Share on other sites More sharing options...
lewster32 Posted October 22, 2014 Share Posted October 22, 2014 It sounds more like you have the garbage collector firing - you may want to try and make a small demo of just the scrolling and see if it still happens. Also, if you can, try to reduce the area that's scrolling - often it's not necessary to have an entire background scrolling, you could break it into slices. Moving an entire HD screen's worth of pixels isn't a trivial operation even for modern machines. Link to comment Share on other sites More sharing options...
geekarlier Posted October 22, 2014 Author Share Posted October 22, 2014 It sounds more like you have the garbage collector firing - you may want to try and make a small demo of just the scrolling and see if it still happens. Also, if you can, try to reduce the area that's scrolling - often it's not necessary to have an entire background scrolling, you could break it into slices. Moving an entire HD screen's worth of pixels isn't a trivial operation even for modern machines.Thank you very much for your answer ... but :- I tried to isolate it in a small demo : the problem is still here- I downscaled the whole thing in 320x180px (natively), just to see ... but the problem was the same- I also changed my background for a small slice (64x320) repeated with the tileSprite system, without any real improvement.- I used the Chrome memory profiler to find a memory leak, but nothing was really clear Any idea ? Thank you again for your time, Link to comment Share on other sites More sharing options...
hellspawn_bg Posted October 29, 2014 Share Posted October 29, 2014 Hello geekarlier, Exactly the same issue here. I have a tileSprite scrolling infinitelly and the hole game hiccups a couple of times before it continues. Otherwise runs constantly on 60 frames. Did you managed to find any solution? I also thought that it could be related to the scale. Here is what I use for my game: this.scale.minWidth = 600; this.scale.minHeight = 400; this.scale.pageAlignHorizontally = true; this.scale.pageAlignVerticaly = true; this.scale.setScreenSize(true); Link to comment Share on other sites More sharing options...
geekarlier Posted October 29, 2014 Author Share Posted October 29, 2014 Hello Hellspawn_bg Nope, the problem is still the same for me too : but i saw that the next Pixi version will improve the tileSprite system, maybe it will fix the problem ? Link to comment Share on other sites More sharing options...
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