Dad72 Posted October 23, 2014 Share Posted October 23, 2014 I do not know if it's a misuse or a bug, but when I want to do with Ground infinteDistance, the land disappears. var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene); ground.infiniteDistance = true; Exemple in playground: http://playground.babylonjs.com/#1FQ1AI Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 23, 2014 Share Posted October 23, 2014 This is because infiniteDistance keeps your object where the camera is. So you have to slightly move it to see it (else it will be exactly flat relatively to the camera): http://playground.babylonjs.com/#1FQ1AI#1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted October 23, 2014 Author Share Posted October 23, 2014 Ah, ok, thanks for the information. Quote Link to comment Share on other sites More sharing options...
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