Dad72 Posted October 23, 2014 Share Posted October 23, 2014 I do not know if it's a misuse or a bug, but when I want to do with Ground infinteDistance, the land disappears. var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene); ground.infiniteDistance = true; Exemple in playground: http://playground.babylonjs.com/#1FQ1AI Quote Link to comment Share on other sites More sharing options...
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