shmellyorc Posted October 24, 2014 Report Share Posted October 24, 2014 Hello, I am trying to make an entity class which holds the textures, player data, etc. I keep getting "Uncaught TypeError: undefined is not a function" in chrome which I am not sure how to fix it. Works perfectly in VS2013. This is a typescript project. GameState.Ts:module TinyRpg.State { export class GameState extends Phaser.State { public _player: TinyRpg.Entity; constructor() { super(); } preload() { this._player = new TinyRpg.Entity(this.game, EntityType.Player, 0); } render() { this._player.draw(); } }} Entities.Ts:enum EntityType { Player, Enemy, Npc,}module TinyRpg { export class Entity extends Phaser.Sprite { public name: string=""; public minHealth: number = 0; public maxHealth: number = 0; public minXp: number = 0; public maxXp: number = 0; public strength: number = 0; public defense: number = 0; public evade: number = 0; public luck: number = 0; public unitID: number = 0; public _id: string; public game: Phaser.Game; constructor(game: Phaser.Game, entityType: EntityType, unitID: number) { super(game, 0, 0, ''); this.game = game; this.unitID = unitID; if (entityType == EntityType.Player) this.key = 'player'; else if (entityType == EntityType.Enemy) this.key = 'enemy'; else if (entityType == EntityType.Npc) this.key = 'npc'; } draw() { this.game.add.image(0, 0, this.key); } }} Quote Link to comment Share on other sites More sharing options...
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